This game was developed for the Very Serious Juniper Dev Game Jam. Race and battle your way through four different stages with your RaceBlade!

Controls:

  • Car
    • Mouse: Steer car
    • Left Mouse Button/Q: Start Engine & Shift Up Gears
    • Right Mouse Button/E: Brake (Shift Down Gears at low RPM)
  • Blade
    • Mouse: Move blade / Aim attack
    • Left Mouse Button/Q: Dodge (Tap), Charged Attack (Hold & Release)

Tips:

  • Shift at the perfect time to get a boost!
  • If you're going too fast around a corner or started revving at the start line too soon, brake!
  • If you're stuck on a boss, try scoring more points on the race.

Credits:

  • All art, code & music (including jingles), and sound effects for shifting gears, was created by myself (K-Embee).
  • All other sound effects are from Pixabay, under the Pixabay Content License. 

This game is participating in the Juniper Jam Metagame. Defeat Titan Blade to unlock the RaceBlade as a gear in the metagame, and play more games from the jam to unlock additional gears.

Updated 1 day ago
Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorKieran
GenreRacing
Tags2D, Top-Down
ContentNo generative AI was used

Comments

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(2 edits)

I didn't end up implementing leaderboards, but I'd love to see what high scores you guys can reach on each stage. Sharing mine so far - you can find the list in the level select:

(+1)

Damn Titan Blade is hard to beat... Any pro tips?

PROTIP: To defeat the Titan Blade, spin at it until it dies.



In all seriousness, Titan Blade deals very high damage but, unlike the other blades, is also very slow. If you manage to dodge its attacks, you have a wide window to charge up a strong counter-hit of your own.

(+1)

Sweet little game ^^
I did find fighting the actually beyblades to be abit hard, since I somehow didnt deal much damage in comparison. But I like the gameplay loop. You drive to your next battle and need to be careful not to crash.
So happy for checkpoints in this game xD

(+1)

Really cool art, I liked the color and style of the painting. The car sections were fun once I got  the hang of them, I did think the bayblade sections were a bit to chance, unless I'm not understanding something, very nice.

(+1)

Thanks! I put some extra effort into the tutorials this jam, but one thing I realized I never mentioned anywhere is that all movement is done with the cursor. Even when you're not dodging/attacking (which is 100% accurate), you have some influence over the blades' movement by pointing where you want to go. So you can slide away from an enemy preparing an attack, or approach them if they've missed and you're in the middle of charging your own attack, for example.